V-Ray is a high-quality rendering software widely used in the design and graphics industry. With the ability to create realistic and vivid images, V-Ray has become an important tool in creating 3D images and architectural drawings.
With its flexibility and high performance, V-Ray allows users to adjust lighting, material, and landscape settings to create beautiful, professional images.
In addition, V-Ray also supports integration with other design software such as 3ds Max, SketchUp and Revit, helping users easily create creative and unique works.
In this article, I will guide you how to do it. how to set material in vray sketchup
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How to set materials in vray sketchup
Before making materials, we have an item called V-ray Asset Editor.
In addition, V-ray allows us to create many different types of materials depending on the intended use:
Describe |
Function |
Generic | Basic materials |
Emissive | Luminous material |
Two Sided | Double-sided material |
Car Paint | Automotive paint materials |
Surface Scattering | Light-condensing material |
Hair | Hair material |
Vrscan | Materials used in the Scan library |
Bump | Create another Bump layer |
Blend | Blending material |
Multi Material | Mother and child materials |
Toon Override | Animation materials |
Override | Overburden material |
Wrapper | Base material |
Materials in space always come with environmental factors such as dust, scratches, dirt, etc. So when rendering materials in V-Ray, you need to learn to produce them.
Material operations
Right-clicking on a material will display the following options:
Describe |
Function |
Select Objects In Scene | Select objects using materials |
Apply To Selection | Pour material into selected object |
Apply To Layer | Pour material for specific layer |
Copy | Copy material |
Rename | Change name |
Duplicate | Double the material |
Save As | Save material |
Delete | Clear material |
Use As Replacement | Material replacement |
Tags |
Material correction:
In there:
- Switch to basic / advanced (1): summary or full correction mode of the material.
- Add attribute (2): add advanced auxiliary attributes.
- Add layer (3): add advanced effect layers.
How to create material MAP
1. Bamboo and rattan materials:
You go to the advanced feature first then select Materials > Two sided it will output 2 frames Opacity and Diffuse.
To create rattan woven material:
- Opacity: Load black and white map to create perforated effect, the blacker the map, the more perforated the material, the whiter the map, the higher the visibility.
- Diffuse: Load display material map (color material map)
Note: To map the perforated material, uncheck Diffuse Texture Alpha.
2. Translucent curtain material:
Curtains are divided into 2 layers:
- Translucent layer (transparent)
- Fabric layer (solid)
To make the transparent layer translucent:
Step 1: Prepare an external material, absorb a whitest possible cloth material.
Step 2: Set up 2-sided material mode in the Create Asset panel.
Describe |
Function |
Note |
Front Material | Top layer of material | Select the part of the curtain that needs to be filled with material. |
Back Material | Bottom material layer | |
Translucency | Adjust transparency | The higher you pull, the more transparent it is. |
Step 3: Select the 2-sided curtain material setting mode, suck and pour the material into the translucent curtain part.
Step 4: Pour the material into both sides of the curtain.
Step 5: Scan the curtain that has just been filled with material – right click – Vray UV Tools – Select World mode.
3. Fabric material:
Before making fabric, you go to the square symbol then go to Wrap in > Falloff It will give 2 colors:
- Color A: represents the dark layer
- Color B: represents the light layer
To create fabric material:
- Select Falloff mode in Diffuse channel (The essence of Falloff is to create a level of contrast between light and dark on the fabric surface)
- To correct color: select Color Correction mode in Falloff channel
Including:
Describe |
Function |
Note |
Hue | Change color | Usually default value is 0 |
Saturation | Change freshness | Usually default value is 0 |
Lightness Mode | Brightness adjustment mode | Set to Gain/Gamma/Lit mode |
Gain | >1 map will be bright, <1 map will be dark |
4. Glass material:
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Conclude.
So I just shared with you some how to set material in vray sketchup. Hope this article will be helpful to you.